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1. Missile attack battlecruiser - in Player Features and Ideas Discussion [original thread]
scorchlikeshiswhiskey wrote: Jack C Hughes wrote: it is not that hard to understand why naga was turned into a railgun ship. Battleship class Missle + 8 luncher slots + damage bonus means too much damage(10 effective lunchers). Even the Gol...
- by Jack C Hughes - at 2014.03.28 16:14:00
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2. Missile attack battlecruiser - in Player Features and Ideas Discussion [original thread]
it is not that hard to understand why naga was turned into a railgun ship. Battleship class Missle + 8 luncher slots + damage bonus means too much damage(10 effective lunchers). Even the Golem hasonly 8 effective lunchers, and that is probably th...
- by Jack C Hughes - at 2014.03.28 09:11:00
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3. Why should someone fly Amarr? - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: Zealots were good now they are largely worse than an Ishtar a Cerberus or a Deimos.... Oracle Pulse are good but what the advantage face to a Tornado or a Naga? Heretics are so slow and so difficult to fit that you will...
- by Jack C Hughes - at 2014.01.04 07:37:00
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4. Why should someone fly Amarr? - in Player Features and Ideas Discussion [original thread]
Pulse with Scorch has the best range of all close range turrets (or all close range weapon maybe?) Beam has the best tracking and DPS of all the long range turrets. The Amarr ships were the best fleet ships before Odyssey, until Ishtar and Domi b...
- by Jack C Hughes - at 2014.01.04 07:13:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Nam Dnilb wrote: Jack C Hughes wrote: If you are afraid of probs, I will tell you you should not worry too much. you need time to scan, to warp the fleet and to apply the dps. With 56 of WJD cooldown the new Marauder should have enough time ...
- by Jack C Hughes - at 2013.09.05 10:00:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Crysantos Callahan wrote: Have you ever been to large fleet fights? If you can't fight another BS doctrine, don't bring your own. The MJD is easily counterable if you bring scrams - as usual you adapt to what your enemy is fielding - if you k...
- by Jack C Hughes - at 2013.09.05 09:57:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Crysantos Callahan wrote: Jack C Hughes wrote: saw many people complaining... I believe these changes do have internal logic with them and pointed directly towards one direction. First with PVE. You are better anyway with the new Bastion mo...
- by Jack C Hughes - at 2013.09.05 09:17:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
saw many people complaining... I believe these changes do have internal logic with them and pointed directly towards one direction. First with PVE. You are better anyway with the new Bastion module so please don't complain about PVE anymore Even ...
- by Jack C Hughes - at 2013.09.05 09:01:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
web bonus is not that bad.. yes this new Marauder is aimed to snipe but web can save you when you are tackled... With MJD immune to warp disrupter and bubbles, and heavy indicators could be easily hit when using script the only thing that stops Ma...
- by Jack C Hughes - at 2013.09.05 08:21:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Changes are becoming more and more interesting. It seems that short range web is not consistance with the idea of long range damage. But it might becomes a life savour for those zero velocity small dreads. To avioid situations when those ships be...
- by Jack C Hughes - at 2013.09.05 00:51:00
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11. Bringing solo back? - in Player Features and Ideas Discussion [original thread]
Voxinian wrote: Dav Varan wrote: Swiftstrike1 wrote: If solo PvP is dying out, that's because the eve community is growing. Fleets and small gangs become more common as the population of New Eden increases. The more fleets and small gangs...
- by Jack C Hughes - at 2013.08.09 14:03:00
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12. Bringing solo back? - in Player Features and Ideas Discussion [original thread]
Cry Meariver wrote: The biggest problem I have with this idea is it would spit in the face of people who took a lot of time and energy to train up a boosting alt for their own soloing/small gang exploits. These implants would effectively nurf f...
- by Jack C Hughes - at 2013.08.09 14:00:00
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13. Bringing solo back? - in Player Features and Ideas Discussion [original thread]
Solutio Letum wrote: Jack C Hughes wrote: Solutio Letum wrote: Ok then forum ninja, il leave you a tip you wont understand. EVE is a multiplier game that was never intended to be solo, solo only came in because of how complex the games m...
- by Jack C Hughes - at 2013.08.09 13:54:00
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14. Bringing solo back? - in Player Features and Ideas Discussion [original thread]
Liam Inkuras wrote: Solo doesn't have to be 1v1. To me, solo means engaging groups larger than yourself, and using tactical positioning, situational awareness, and greater skill to outsmart your opponents. yeah it is, and your definition o...
- by Jack C Hughes - at 2013.08.09 12:11:00
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15. Bringing solo back? - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Solo is dying since 2005... And yet you still can go solo and be successful, all comes down to proper hunting and selection of targets. I would say the other way around. Success solo usually happens when other people mak...
- by Jack C Hughes - at 2013.08.09 11:39:00
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16. Bringing solo back? - in Player Features and Ideas Discussion [original thread]
Shpenat wrote: The most problematic thing I see here is how do you limit this module from PvE? What mechanics do you use to determine whether the ship is used for PvE? when you go pve in high sec, you can see when npc hits you (or the other ...
- by Jack C Hughes - at 2013.08.09 11:36:00
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17. Bringing solo back? - in Player Features and Ideas Discussion [original thread]
Roime wrote: Well they are buffing the Myrm now (all armor reps +15% reps), RAH and MAAR have also buffed it. Use active tanking implants and drugs, but don't dream of taking out 7-8 ships in any solo ship. Seek out single targets, maybe two ...
- by Jack C Hughes - at 2013.08.09 08:42:00
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18. Bringing solo back? - in Player Features and Ideas Discussion [original thread]
Solutio Letum wrote: Ok then forum ninja, il leave you a tip you wont understand. EVE is a multiplier game that was never intended to be solo, solo only came in because of how complex the games mechanics are, you can really take advantage of i...
- by Jack C Hughes - at 2013.08.09 06:50:00
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19. Bringing solo back? - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: Jack C Hughes wrote: Solutio Letum wrote: I am just going to TL;DR this post, because the idiot who made this thread said solo is gone, i mean U serious? I dont give a damn, but what did i say? http://eve-kill.net/?...
- by Jack C Hughes - at 2013.08.09 04:25:00
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20. Bringing solo back? - in Player Features and Ideas Discussion [original thread]
Solutio Letum wrote: I am just going to TL;DR this post, because the idiot who made this thread said solo is gone, i mean U serious? I dont give a damn, but what did i say? http://eve-kill.net/?a=kill_detail&kll_id=19109360
http://eve-k...
- by Jack C Hughes - at 2013.08.09 03:50:00
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